// flower-leaf.c

#include <weapon.h>
#include <ansi.h>

inherit THROWING;
void create()
{
    set_name(HIR"花瓣"NOR, ({ "flower leaf", "hua ban", "ban" }) );
    if( clonep() )
        set_default_object(__FILE__);
    else {
        set("long", "新鲜的玫瑰花的花瓣，上面还挂这晶莹的露珠。\n");
        set("unit", "把");
        set("value", 0);
        set("base_unit", "片");
        set("base_weight", 1);
        set("base_value", 0);
                set("material", "wood");
        set("damage", 2);    //Here the damage=int_throwing, added by King
        set("wield_msg", HIC"$N迅速地从暗器袋中掏出一些玫瑰花瓣，捏在手中就待发出！\n"NOR);
        set("unwield_msg",HIC"$N将手里剩下的玫瑰花瓣尽数放回暗器袋中。\n"NOR);
    }
    set_amount(50);
    init_throwing(2);
    setup();
}
